Tabula Rasa fait toujours autant parler de lui !

La semaine dernière je vous proposais plusieurs articles de sites et réseaux de nouvelles sur les jeux vidéos qui parlaient de Tabula Rasa. Et bien, je vous propose cette semaine, pour faire changement..., d'autres articles, survols et interviews disponibles qui semblent tous toujours enthousiastes envers notre cher Tabula Rasa.

En voici la liste avec de cours extraits :

Warcry Network - GDC 2007: Tabula Rasa Preview

With a unique combination of shooter and RPG mechanics, Tabula Rasa tricks the user into a fast-action mentality, while preserving the integrity of the underlying RPG mechanics. Guns in RPGs are one of the toughest things to pull off and in Tabula Rasa, they seem to have done.

Game Informer - Richard Garriott Walks Through Tabula Rasa

Tabula Rasa looks like it has plenty of features and story elements to keep die-hard sci-fi fans and MMORPG players busy.

NCsoft's Tabula Rasa has a lot going for it-a cool setting and a heap of innovative features. Even better, it's being helmed by Lord British himself, Richard Garriott, who basically put the MMORPG genre on the map with Ultima Online.

Guardian Unlimited - Interview: Richard Garriott
The serious business of making online games fun

Technology Guardian: So Tabula Rasa is about giving meaning to individual player accomplishments?

Richard Garriott: Yeah. Basically, we want everything in our game to be a lot more meaningful. In most MMOs, when you're level one, you get your mission from town, and you go out into the field to the west, and you farm the level one creatures until you've got enough experience to go to level two. And then you go out to the field to the east, and farm the level two creatures there, and so on. And when you kill those monsters, they'll reappear 15 minutes later in the exact same place, so all that fighting had absolutely no effect on the world. In Tabula Rasa, our monsters have goals and objectives of their own; they'll fan out from their bases and move across the world, trying to take the same control points players are going for. - GDC Progress Report : Tabula Rasa

"." Combat is not the be all and end all of this game. Things like missions and character growth also take a front seat in the game's design. As players collect missions, they can and will be given more missions from different factions in the game that conflict with one another.

Tabula Rasa is a game about war. As the humans fight for their lives against the invading Bane, players can participate in special battlefield scenarios.

FiringSquad - GDC : Tabula Rasa Impressions

There are few true game designers that can be named as legends in this field but Richard "Lord British" Garriott is certainly one of them.

While the game is still considered to be a role playing title there is a lot of tactical action involved.

Bonne lecture.


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